Wizards of the Coast Game
(Jabberwocky)

Description

This project, code-named Jabberwocky, was being developed in the Unity game engine.

I contributed to the backend system design, code-gen, gameplay systems, networked gameplay, combat systems, and player movement.

Ultimately, the project was unfortunately canceled.

Technologies

  • Unity game engine

  • DarkRift networking

  • C#

  • Jira

  • Perforce